Biohazard Umbrella Chronicles Jpn Iso Wii Scrubber
Title: Wii Biohazard Umbrella Chronicles バイオハザード アンブレラ・クロニクルズ (JPN) ISO DownloadGame InformationJapanese Title: バイオハザード アンブレラ・クロニクルズChinese Title: 生化危机安布雷拉历代记Publisher:Developer:Genre: GameVersion: Japan CERO C (15+)Available On: Nintendo WiiSize: 4.14GBFormat: ISOPlayers: 1Supplier:Catalog No: RVL-P-RBUJRealease Date: 20107-11-13Official Website:Info: -Preview / Gameplay:Description / About This Game:Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella's stronghold.
Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii.
Fortwaffles's automatic hexing programs:run each program and direct it to the BRRES you want hexed. This new version shouldn't need you to have to perform Step 5 of the tutorial anymore - it does it automatically now.Fortwaffles's model resizing program:the file 'input.brres', change the number in the scale.txt to whatever number you want to resize it by, and then run the program.
Afterwards, preview the model, and change the root bone's X translation to 0.1, then back to 0 to correct the stretched polygons.Fortwaffles's bone adding program:program will add more 'dummy' bones to a character so that they can work over characters that require more bones.ForOhFor Error's all-in-one BRRES/MDL0 hexing script (VERSION 10 MODELS ONLY):already have working programs to hex imports from games with MDL0s into usable models. However, these programs are fairly slow, only fix one MDL0 at a time, and, well, there's 3 of the things that need to be run separately.I am doing my first full program, based in python, to remedy that situation. It will combine the 3 steps (header, materials, polygons) into one program, which will hex every model in a brres file.And, since it's in Python instead of Gamemaker, it's much faster than the existing programs.It will be useful for, say, hexing those bothersome okami models. ForOhFor Error's BRRES Separator. You're looking through a file, and it clearly has BRRES files in it (a memory dump, or some file from an iso, whatever.) However, it would take hours to extract them all manually.This happened when I was looking through the stage files from okami. So I wrote a small program to fix it.Simply start the program, select the file with the brres files contained within, and relax as the BRRES Separator creates all the BRRES files in that file, in the same directory the file is in.What's more, this program will now AUTOMATICALLY hex the models in the BRRES!
Scrub Wii Iso
# script for QuickBMS urlWario Land: The Shake Dimension GFAEndian little# Main headerIDString 'GFAC'Get HEADER11 longGet HEADER12 longIf HEADER11!= 1Print 'Strange HEADER11 =%HEADER11%, may crash.' EndIfIf HEADER12!= 1Print 'Strange HEADER12 =%HEADER12%, may crash.' EndIfGet FILETABLEOFFSET longGet FILETABLESIZE longGet DATAOFFSET longGet DATASIZE long# Read compressed data headerGoTo DATAOFFSETIDString 'GFCP'Get HEADER11 longGet CTYPE longIf HEADER11!= 1Print 'Strange GFCP HEADER11 =%HEADER11%, may crash.' EndIfIf CTYPE 1ComType bpeElseIf CTYPE 2ComType lz77wiiraw30ElsePrint 'Unknown compression%CTYPE%'ExitEndIfGet RAWDATASIZE longGet COMPRESSEDDATASIZE longSet CDATAOFFSET DATAOFFSETMath CDATAOFFSET + 0x14# DecompressClog MEMORYFILE CDATAOFFSET COMPRESSEDDATASIZE RAWDATASIZE# Extract filesGoTo FILETABLEOFFSETGet FILECOUNT longSavePos READOFFSETFor I = 0.
Not just to rant on here but im having a really FREAKING hard time finding out why it adds those frikin 3F'sif anyone that knows java has a good txt file reader please SEND!EDIT: ok so i found out that the problem is eclipseand that it is unable to 'see' certain characters therefore it spits out them as?resulting in the 3F'sim not sure if this is going to work with all models but im going to get it working with 1so im just going to replace all the?' S from a certain place to a certain place before the mass 3F's and see if that works2morrow.
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